Riichi Teaching Method
This is the standard teaching method we use at Queen City Riichi. Like most existing teaching methods, we introduce rules one at a time, but instead of “teaching yakuless mahjong then yaku”, we start with the idea of riichi, before we even teach chii and pon (read the Hands-on Time section for details). Benefits of this teaching method are as follows:
- since we start by requiring beginners to call
riichibefore winning, the idea ofyakuas a winning requirement will be a natural progression and much easier to digest- in contrast, in our old teaching method, we first teach people to win with just x sets and 1 pair, allowing
chiiandpon. When we finally introduceyaku, we have to contradict the previous teachings by saying “now you can’t win withoutyaku;riichiis ayaku; if youchiiorponyou can’triichi”. This is a lot of rule changes to take in at once and often where the beginners get confused and frustrated.
- in contrast, in our old teaching method, we first teach people to win with just x sets and 1 pair, allowing
- This helps beginners form three good habits:
- they will learn what a “ready hand” is and to always check if their hand is ready (this will also help with their reasoning/efficiency)
- they will learn to plan for
riichior anotheryaku(when we taughtchiiandponbeforeyaku, the beginners tend to open blindly and hope for an impossibleyakulater, since they are used to winning without ayaku) - they will understand the timing of
riichiand call it whenever possible
Overall Ideas
- Repeat each step as necessary.
- After introducing each major rule, ask students to build valid hands from revealed tiles, to check/reinforce their understanding.
- Credit to Marcus from Riichi NoCo for this great idea!
- Explain basic efficiency (e.g., why someone shouldn’t cut number tiles if they have a singleton honor).
- Play with revealed hands first; switch to concealed hands once students are comfortable with the basic efficiency and game flow.
- Avoid unnecessarily explaining rules that “come up” (i.e., don’t mention
furitenwhen the students are still learningchii)
Hands-on Time
- Initial setup:
- replace any special tiles with regular tiles to minimize confusion (e.g., red fives -> normal fives).
- start with pinzu and souzu tiles only. Explain the deck composition (2 suits of numbers 1-9, 4 copies each).
- explain the goal: building 1 pair and 2 sets – a complete hand has 8 tiles.
- Leave the tiles face up in the middle. Ask the students to construct a valid 8-tile hand from all available tiles.
- draw a random 7-tile starting hand as the shared hand of the table. Engage the students in a “draw and discard” exercise to demonstrate how to complete a hand from scratch.
- introduce
tsumo: play a game where the only valid way to win istsumo. - introduce
riichiandron: in order to win from other players, a student must declareriichiafter getting a ready hand. Make a reference to “UNO!” if you’d like. - add in honors. Now play for 1 pair + 4 sets.
- introduce 3 beginner yaku:
tanyao,toitoi,honitsu.- ask students to construct valid hands from face-up tiles that must include one of those yaku
- emphasize that now they can call
ronwithoutriichi– just need to have (another) yaku.
- introduce the 4th beginner yaku:
yakuhai. - add in
ponandchii; explain that stealing tiles disablesriichi. - add in manzu tiles
Quick Reference:
- pinzu + souzu. 1 pair + 2 sets.
- practice building full hands from all available tiles
- show how to “draw and discard” to complete a hand from scratch
tsumo.riichiandron.- honors. 1 pair + 4 sets.
tanyao,toitoi,honitsu.yakuhai.chii+pon= noriichi.- manzu.
Going into the weeds
Once the students are confident with the above rules, introduce these:
- furiten (“can’t call ron on ANY tile if you discarded one of your waits, etc.”).
- Unlike teaching
yakulessmahjong, which can lead to a bad habit of goingyakuless, it’s okay to omitfuritenin the beginning, since players won’t form a bad habit of going furiten if they play the game normally.
- Unlike teaching
- simplified scoring system (1k -> 2k -> 4k -> 8k -> 12k, etc.)
doraandkan