Riichi Teaching Method
This is the standard teaching method we use at Queen City Riichi. Like most existing teaching methods, we introduce rules one at a time, but instead of “teaching yakuless
mahjong then yaku
”, we start with the idea of riichi
, before we even teach chii
and pon
(read the Hands-on Time section for details). Benefits of this teaching method are as follows:
- since we start by requiring beginners to call
riichi
before winning, the idea ofyaku
as a winning requirement will be a natural progression and much easier to digest- in contrast, in our old teaching method, we first teach people to win with just x sets and 1 pair, allowing
chii
andpon
. When we finally introduceyaku
, we have to contradict the previous teachings by saying “now you can’t win withoutyaku
;riichi
is ayaku
; if youchii
orpon
you can’triichi
”. This is a lot of rule changes to take in at once and often where the beginners get confused and frustrated.
- in contrast, in our old teaching method, we first teach people to win with just x sets and 1 pair, allowing
- This helps beginners form three good habits:
- they will learn what a “ready hand” is and to always check if their hand is ready (this will also help with their reasoning/efficiency)
- they will learn to plan for
riichi
or anotheryaku
(when we taughtchii
andpon
beforeyaku
, the beginners tend to open blindly and hope for an impossibleyaku
later, since they are used to winning without ayaku
) - they will understand the timing of
riichi
and call it whenever possible
Overall Ideas
- Repeat each step as necessary.
- play with revealed hands and explain basic efficiency (e.g., why someone shouldn’t cut number tiles if they have a singleton honor).
- Switch to concealed hands once beginners are comfortable with the basic efficiency and game flow.
- Avoid unnecessarily explaining rules that “come up” (i.e., don’t mention
furiten
when the beginners are still learningchii
)
Hands-on Time
- replace any special tiles with regular tiles to minimize confusion (e.g., red fives -> normal fives).
- start with pinzu and souzu tiles only. Explain the deck composition (2 suits of numbers 1-9, 4 copies each). Set the goal to build 2 sets (a run in the same suit or a triplet) and 1 pair. Introduce the concept of making critical calls:
riichi
,ron
andtsumo
.- IMPORTANT:
riichi
here is just an arbitrary call someone must make when their hand is ready, like “UNO!” (don’t explainyaku
yet!) - make sure the beginners understand the concept of “ready hand” – that’s when they must call
riichi
!
- IMPORTANT:
- add in honors. Now 4 sets + 1 pair.
- introduce other beginner yaku
- they can’t open their hands yet, but now they can win without
riichi
- they can’t open their hands yet, but now they can win without
- add in
pon
andchii
; explain that stealing tiles disablesriichi
- add in manzu tiles
In short:
- pinzu + souzu +
riichi
- honors
yaku
chii
+pon
- manzu
Add in Furiten and Scoring
Once the beginners are confident with the above rules, introduce these:
- furiten (“can’t call ron on ANY tile if you discarded one of your waits, etc.”).
- Unlike teaching
yakuless
mahjong, which can lead to a bad habit of goingyakuless
, it’s okay to omitfuriten
in the beginning, since players won’t form a bad habit of going furiten if they play the game normally.
- Unlike teaching
- simplified scoring system (1k -> 2k -> 4k -> 8k -> 12k, etc.)
dora
andkan