This is the Speed Tonpuu ruleset originally from Wesley, adapted by me and CY. It’s a 4-player shuugi riichi mahjong ruleset.

Overall Rules

These are the rules that commonly affect gameplay.

  • Strict Tonpuusen: East-only and no South extension.
  • Placement-only battle: if on, raw points do not influece post-game exchanges (i.e., results are dictated by oka+uma only)
  • Ari-ari: kuitan and atozuke are on.
  • Abortive draws are on.
  • Kiriage Mangan is on.
  • Agariyame and tenpaiyame are on for every dealership unconditionally.
    • I.e., any dealer can choose to pass after winning/being tenpai at draw, without being the last dealer, and without being in first place.
    • Passing resets the honba count.
  • Tonshaaba: 1z3z are both round winds.
  • Called Game at 55,000 pt: any player reaching 55,000 pt ends the game instantly and received 1 chip from each other player.
  • All kan dora are revealed immediately.
  • Riichi with no draws left is allowed.
  • Special Tiles:
    • 1 red 0m0p0s: +1 han and +1 shuugi
    • 1 blue 7m7p7s: +1 han and +2 shuugi
    • 1 gold 5p: grants a 1-han yaku and +1 shuugi
    • 1 5z pocchi and 1 7z pocchi: both are wildcards if drawn after riichi; also gives +1 shuugi (whether used as wildcard or not)
      • drawing a 5z pocchi or 7z pocchi after riichi ends the hand immediately. In those cases, the player is not allowed to discard it or kan it. Accidental discard will still be treated as a tsumo.
  • Basengo: honba bonus is 500 per player.
  • No jama-pon: pon and kan have no priority over chii unless voiced at the same time.

Yaku Changes

  • Open Riichi is on. Reveal the entire hand.
  • Kansai Chiitoi is on and gives extra value based on the number of quads (2 of the same pairs):
    • 1 quad: +1 han
    • 2 quads: +3 han
    • 3 quads: yakuman
  • Nagashimangan is a special win that is worth haneman.
    • this means honba, etc. are applicable to a nagashimangan win.
  • Regarding yakuman:
    • kokushi can ron off ankan
    • yakuman may stack (except with kazoe yakuman)
    • 13-sided kokushi, 9-sided chuuren, daisuushi, and suuanko tanki are double yakuman
    • Suukantsu can now be won in a special way, right after calling the 4th kan and drawing the final rinshan tile:
      • if the rinshan tile completes the hand, the win is resolved normally (where suukantsu is a yaku, not a special win)
      • if the rinshan tile does not complete the hand, then the win is resolved as a special double yakuman that does not stack with anything else. I.e., the winner gets no chips from color tiles, cannot stack other yakuman, etc. This is similar to nagashimangan ruling.
        • if the 4th kan was ankan or kakan: this is a special double yakuman tsumo
        • if the 4th kan was a daiminkan: this is a special double yakuman ron dealt in by the player who contributed to the daiminkan (this is not tsumo pao, so it’s only 20 chips)
      • the player may choose to not win and continue the game
        • Note that the suukaikan abort is disabled when all kans are made by the same player, so the game can continue
    • the following local yakuman are on and are each a single yakuman
      • Shiisanpuutaa/Shiisuupuutaa
      • Renhou
      • Suurenko (e.g., 1p1p1p2p2p2p3p3p3p4p4p4p)
      • 3-quad kansai chiitoi
      • Ultimate all-stars: using all colored tiles (i.e., all red, gold, and blue; pocchi tiles are not included)
  • These other local yaku are on:
    • sanrenko: 2 han (e.g., 1p1p1p2p2p2p3p3p3p)
    • sanpuuko: 2 han (e.g., 1z1z1z2z2z2z3z3z3z)
  • Regarding pao:
    • pao is on for daisangen, daisuushi, suukantsu, and rinshan (in the case of rinshan, pao pays the full amount).
    • pao is responsible for covering the full shuugi amount (i.e., pays 3x shuugi in the case of tsumo)

Shuugi

Each shuugi chip is worth 5,000 points.

  • besides the special tiles, each of ippatsu and ura is worth 1 chip.
  • Yakuman shuugi is 10 chips if ron, and 5 chips each if tsumo, for each count of yakuman. Applies to kazoe yakuman.fis
  • Tobi: 1 chip
    • in the case of multi-ron and multi-tenpai at draw, pay to all players that won/were tenpai.

Oka and Uma

Oka (20) and uma (50/20) are paid together in chips:

  • 13/3/-5/-11

Penalties

Chonbo penalty is 3000 all.

  • false pon, chii, kan, riichi calls that are NOT corrected before the next draw receive are chonbo. (No penalty if corrected)

Dead hand penalty applies to the following scenarios:

  • false ron and tsumo calls.
  • kuikae
  • taahai and shouhai

Optional Rules

  • Each shuugi chip is worth 10,000 points instead of 5,000
  • Raw points also contribute to post-game exchanges (instead of “placement-only battle”)
  • Special abortive draw: before the dealer’s first discard, every player agrees to abort. This abort does not increase honba.

House rules

At my place, I usually play with these modifications/clarifications:

  • If you are in riichi, you can peek at adjacent players’ hands (even if you can kan)

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