Speed Tonpuu Rules
This is the Speed Tonpuu ruleset originally from Wesley, adapted by me and CY. It’s a 4-player shuugi riichi mahjong ruleset.
Overall Rules
These are the rules that commonly affect gameplay.
- Strict Tonpuusen: East-only and no South extension.
- Placement-only battle: if on, raw points do not influece post-game exchanges (i.e., results are dictated by oka+uma only)
- Ari-ari: kuitan and atozuke are on.
- Abortive draws are on.
- Kiriage Mangan is on.
- Agariyame and tenpaiyame are on for every dealership unconditionally.
- I.e., any dealer can choose to pass after winning/being tenpai at draw, without being the last dealer, and without being in first place.
- Passing resets the honba count.
- Tonshaaba:
are both round winds.
- Called Game at 55,000 pt: any player reaching 55,000 pt ends the game instantly and received 1 chip from each other player.
- All kan dora are revealed immediately.
- Riichi with no draws left is allowed.
- Special Tiles:
- 1 red
: +1 han and +1 shuugi
- 1 blue
: +1 han and +2 shuugi
- 1 gold
: grants a 1-han yaku and +1 shuugi
- 1
pocchi and 1
pocchi: both are wildcards if drawn after riichi; also gives +1 shuugi (whether used as wildcard or not)
- drawing a
pocchi or
pocchi after riichi ends the hand immediately. In those cases, the player is not allowed to discard it or kan it. Accidental discard will still be treated as a tsumo.
- drawing a
- 1 red
- Basengo: honba bonus is 500 per player.
- No jama-pon: pon and kan have no priority over chii unless voiced at the same time.
Yaku Changes
- Open Riichi is on. Reveal the entire hand.
- Kansai Chiitoi is on and gives extra value based on the number of quads (2 of the same pairs):
- 1 quad: +1 han
- 2 quads: +3 han
- 3 quads: yakuman
- Nagashimangan is a special win that is worth haneman.
- this means honba, etc. are applicable to a nagashimangan win.
- Regarding yakuman:
- kokushi can ron off ankan
- yakuman may stack (except with kazoe yakuman)
- 13-sided kokushi, 9-sided chuuren, daisuushi, and suuanko tanki are double yakuman
- Suukantsu can now be won in a special way, right after calling the 4th kan and drawing the final rinshan tile:
- if the rinshan tile completes the hand, the win is resolved normally (where suukantsu is a yaku, not a special win)
- if the rinshan tile does not complete the hand, then the win is resolved as a special double yakuman that does not stack with anything else. I.e., the winner gets no chips from color tiles, cannot stack other yakuman, etc. This is similar to nagashimangan ruling.
- if the 4th kan was ankan or kakan: this is a special double yakuman tsumo
- if the 4th kan was a daiminkan: this is a special double yakuman ron dealt in by the player who contributed to the daiminkan (this is not tsumo pao, so it’s only 20 chips)
- the player may choose to not win and continue the game
- Note that the suukaikan abort is disabled when all kans are made by the same player, so the game can continue
- the following local yakuman are on and are each a single yakuman
- Shiisanpuutaa/Shiisuupuutaa
- Renhou
- Suurenko (e.g.,
)
- 3-quad kansai chiitoi
- Ultimate all-stars: using all colored tiles (i.e., all red, gold, and blue; pocchi tiles are not included)
- These other local yaku are on:
- sanrenko: 2 han (e.g.,
)
- sanpuuko: 2 han (e.g.,
)
- sanrenko: 2 han (e.g.,
- Regarding pao:
- pao is on for daisangen, daisuushi, suukantsu, and rinshan (in the case of rinshan, pao pays the full amount).
- pao is responsible for covering the full shuugi amount (i.e., pays 3x shuugi in the case of tsumo)
Shuugi
Each shuugi chip is worth 5,000 points.
- besides the special tiles, each of ippatsu and ura is worth 1 chip.
- Yakuman shuugi is 10 chips if ron, and 5 chips each if tsumo, for each count of yakuman. Applies to kazoe yakuman.fis
- Tobi: 1 chip
- in the case of multi-ron and multi-tenpai at draw, pay to all players that won/were tenpai.
Oka and Uma
Oka (20) and uma (50/20) are paid together in chips:
- 13/3/-5/-11
Penalties
Chonbo penalty is 3000 all.
- false pon, chii, kan, riichi calls that are NOT corrected before the next draw receive are chonbo. (No penalty if corrected)
Dead hand penalty applies to the following scenarios:
- false ron and tsumo calls.
- kuikae
- taahai and shouhai
Optional Rules
- Each shuugi chip is worth 10,000 points instead of 5,000
- Raw points also contribute to post-game exchanges (instead of “placement-only battle”)
- Special abortive draw: before the dealer’s first discard, every player agrees to abort. This abort does not increase honba.
House rules
At my place, I usually play with these modifications/clarifications:
- If you are in riichi, you can peek at adjacent players’ hands (even if you can kan)